Píše:
Choose Stats
Assign these scores to your stats: 16, 15, 13, 12, 9, 8. Start by looking over the basic moves and the starting moves for your class. Pick out the move that interests you the most: something you’ll be doing a lot, or something that you excel at. Put a 16 in the stat for that move. Look over the list again and pick out the next most important move to your character, maybe something that supports your first choice. Put your 15 in the stat for that move. Repeat this process for your remaining scores: 13, 12, 9, 8.
It looks like I need Intelligence to cast spells, which are my thing, so my 16 goes there. The defy danger option for Dexterity looks like something I might be doing to dive out of the way of a spell, so that gets my 15. A 13 Wisdom will help me notice important details (and maybe keep my sanity, based on the defy danger move). Charisma might be useful in dealing with summoned creatures so I’ll put my 12 there. Living is always nice, so I put my 9 in Constitution for some extra HP. Strength gets the 8.
Figure Out Modifiers
Next you need to figure out the modifiers for your stats. The modifiers are what you use when a move says +DEX or +CHA. If you’re using the standard character sheets the modifiers are already listed with each score.
Score Modifier
1–3 -3
4–5 -2
6–8 -1
9–12 0
13–15 +1
16–17 +2
18 +3
Set Maximum HP
Your maximum HP is equal to your class’s base HP+Constitution score. You start with your maximum HP.
Base 4 plus 9 con gives me a whopping 13 HP.
Takhle. Nijak výrazně se nestresuj, jestli ti to nesedí s tím, co jsi hrál. Ale mám dojem, že vám to skoro všem bude sedět.