CONCENTRATION
Some spells require you to maintain concentration
in order to keep their magic active. If you lose
concentration, such a spell ends.
If a spell must be maintained with concentralion,
that fact appears in its Duration entry, and lhe spell
specifics how long you can concentrate on it. Voucan
end concentration at any time (no action required).
Normal activity, such as moving and attacking, doesn't
interfere with concentration. The following factors can
break concentration:
Casting another speIl that requires concentration.
Vou lose concentration on a spell ifyou cast another
spell that requires concentration. Vou can't concentrate
on two spells at once.
Taking damage. Whenever you take damage while
you are concentrating on a spell, you must make a
Constitution saving throw to maintain your concentration.
The DC equals 10 or half the damage you take,
whichever number is higher.lfyou take damage from
multiple sources, such as an arrow and a dragon's
breath, you make a separate saving throw for each
source of damage.
Being incapacilated or kilIed. Vou lose concentration
on a spell if you are incapacitated or ifyou die.
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The DM might also decide that certain environmental
phenomena, such as a wave crashing over you while
you're on a storm-tossed ship, require you to succeed
on a DC 10 Constitution saving throw to maintain
concentration on a spell.
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RESTING
Heroic though they might be, adventurers can't spend
every hour of the day in the thick of exploration, social
interaction, and combato They need rest-time to
sleep and eat, tend their wounds, refresh their minds
and spirits for spellcasting, and brace themselves for
further adventure.
Adventurers can take short rests in the midst of an
adventuring day and a long rest to end the day.
SHORT REST
A short rest is a period of downtime, at least I hour long,
during which a character does nothing more strenuous
than eating, drinking, reading, and tending to wounds.
A character can spend one or more Hit Dice at the end
of a short rest, up to the character's maximum number
of Hit Dice, which is equal to the character's leveI. For
each Hit Die spent in this way, the player rolls the die
and adds the character's Constitution modifier to it. The
character regains hit points equal to the total. The player
can decide to spend an additional Hit Die after each roll.
A character regains some spent Hit Dice upon finishing
a long rest, as explained below.
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proste a jednoduse receno.. kratky odpocinek muze obsahovat concentraci... neni v nem nic tak strresujiciho jako bolest ci nejaky jiny extremni aspet ktery by vyzadoval ztratu koncentrace.. naopak ppodle mne je odpocinek vyrazne napomahajici se soustredit na myslenky a relaxaci... naopak dlouhy odpocinek slouzicimu pravek resetovani mysli soustedeni razne zapovida, jelikoz pri nem prave dochazi k tomu uvolneni mysli..kdy ve spanku jsi tedy ve stavu jakoby v bezvedomi...
jinak je to tebou vedena hra a tedy tvoje pravidla. ja to vcera ackoliv nerad, ale acceptoval a budu akceptovat dal.. jen mne mrzi , ze nedokazes odhalit stranku i z jineho uhlu pohledu...