Corny: můžu ti posloužit z pravidel ADND 2E:
Píše:
When a player thinks up a really good idea--solves a difficult puzzle, has his character talk the group out of a tight situation, or just finds a novel way around a problem--that's worth experience points. Players should be encouraged to use their brains and get involved.
Píše:
The more detail the DM can provide regarding the obstacle facing the thief, the greater the player's options in facing it.
Locks can include simple latches, keyhole locks with a single or multiple tumblers,
puzzles that involve performing several procedures in a set sequence (pushing a stone,
turning a handle, and pulling outward, for example).
Píše:
Riddles/Puzzles: If any adventure includes an actual fiddle or puzzle that the players must solve, the player of the Riddlemaster can make twice as many attempts to solve the riddle or puzzle as is normally allowed. For example, an adventure might include an encounter in which the party runs into a sphinx. The sphinx may demand the answer to a riddle in exchange for safe passage. In this situation, if the Riddlemaster gives the answer, the player can actually make two guesses, and if either is correct, the sphinx is satisfied.
The same thing applies if the party comes across a room with a tiled floor that must
be crossed in a specific sequence. The Riddlemaster is allowed to make one free mistake.
Only on his second mistake does the character suffer any hazardous consequences.
Ale jako ano, jsou v dobrodružství i případy, kdy se na řešení hlavolamu/hádanky hází.
Třeba takto:
Píše:
Acheron: The device used to reach Aceheron is a two-inch cube of black onyx. The cube always appears as a puzzle inside a black sack. The puzzle is made up of 43 small pieces, which must be fit together to form the cube. When complete, the command word must be spoken.
Solving the puzzle require an Intelligence check at half a creature's Intelligence score.
Each attempt to solve the puzzle requires 1d6 tums. Once the cube has been used to
teleport, it falls to pieces. The pieces all reappear in the sack, wherever it might be. To use the device again, the pieces must be reassembled.
Ze své zkušenosti (a nemám jinou, takže je možné, že jiní lidé to řešili jinak) to mám tak, že jsme při hraní v od začátku 90. letech na řešení hádanek neházeli ... okoukali jsme to z různých modulů ADND a vzali to jako běžný styl hry. Setkal jsem se s tím i v listserverových konferencích k ADND v polovině 90. let.
Netvrdím, že to byla jediná možnost.